Here you can see one of the Look Dev tests of the raytracing technology of Unity that I made for the TV Series "Treasure Trekkers" B·Water Studios. I was the Unity and Environment Supervisor together with José María Palazón.
It was quite a challenge to make in Unity the pipeline of the environments and the lighting of the sets (interior and exteriors). Using a Videogame Engine like Unity to render the sets of a high-quality animation project like "Treasure Trekkers" was an extremely challenging task. This was due to the fact that using these kind of technologies (Game Engines in animation) are still in a very early stage. I´m very proud of my Unity Team for working on a very tight deadline and going the extra mile to ensure the project's successful completion.